q^6/(1 + x^8 | y^8 | z^8) + c
*as a #3d #buddhabrot
*white pexponential/division
& yes, ðe maθ here is rly sus, no points actually diverge to , it's just using an arbitrary θreshold
An early 2010s season's greetings card, wishing my family, friends and clients a ninja Xmas.
More voxel art in the
Check this thread for game-themed voxel art:
Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes
https://inria.hal.science/hal-05046040
Fabrice Neyret is one of the authors, and I'm a huge fan of their work
Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work
The authors shared a shadertoy with a working implementation already too https://shadertoy.com/view/MXyBDW
Photogrammetry
Experimenting with photogrammetry
Made a glitchy, grungy voxel variation upon my black hat hacker pixel art.
Here's the isometric pixel art version:
I wrote up some of the new major features of the just announced #picoCAD 2 for my newsletter. Take a look if you want the juicy details! https://buttondown.com/apskeppet/archive/announcement-picocad-2-is-coming/
Stan Lee - a tribute
An image I did back in 2018 after Stan Lee died. I wanted it to have a halftone comic-like look. I just found it on my NAS and did some new postwork.
#render #renderedArt #3DRender #CGI #CGArt #3DArt #Superheroes #SpiderMan #Marvel #FanArt #MarvelFanArt #ScienceFiction #MastoArt #MastoArt3D #FediArt #Xanathon #art #3D #Comic
Voxel art carried out as isometric pixel art, made in 2018.
More voxel art in the
Check this thread for game-themed voxel art: