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Wormhole WIP part 2.

One torus (set invisible) has a ring polygon selection in the hole that emits the particles, they are bound to the surface by a modifier. Another torus roughly at the same position has a noise-based deformer added to it to make it a little more interesting and then I added a noise-based black/blue shader to it. the first emitter controls a second Nexus up-res emitter that adds more particles without making this extremely slow (it already is not very fast because of the number of particles, even when baked). A third emitter emits the particle stream from the hole. In the hole is a light to create the volumetric cone. Around the light is a black cylinder so you only see the volumetrics outside the wormhole. Rendered in Cycles4D

My frst serious experiments with X-Particles.

#C4D #Xparticles #Cycles #Cycles4D #Wormhole

Rings

New animation version with new water simulation. The last one was noise based and that lead to the gelatinous look. That was funny and fit to an alien world, but I wanted a "watery" look. So this one uses XParticles xpOcean. (see the first anim version on instagram:
https://www.instagram.com/reel/C6GTCXWsGl1/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA== )

#Render #Animation #RenderedArt #AnimatedArt #SF #SciFi #ScienceFiction #Astronaut #AlienPlanet #AlienWorld #CGI #3DArt #CGArt #C4D #Redshift3D #Rings #XParticles #xpOcean #MastoArt #MastoArt3D