And another, it's a port to the Casio PV2000. I haven't had an opportunity to test this on hardware #RetroGaming #RetroComputing #IndieDev #RetroDev #CVBasic
https://tonsomo.itch.io/jurl-pv2000-edition

And another, it's a port to the Casio PV2000. I haven't had an opportunity to test this on hardware #RetroGaming #RetroComputing #IndieDev #RetroDev #CVBasic
https://tonsomo.itch.io/jurl-pv2000-edition
Interesting notice from #HydroThunder ( #Dreamcast version) page at tcrf.net/Hydro_Thunde... “Probably the largest amount of uncompiled source code ever found in a Dreamcast game” #retrodev #modding #romhacking #reverseengineering #retrogaming #programming #gamedev
FlatOut 2 and FlatOut: Ultimate Carnage #decompilation effort github.com/ZackWilde27/... See also FlatOut Joint community: discord.com/invite/YAhWJ... #reverseengineering #retrodev #ghidra #programming #gamedev #retrogaming
FlatOut 2 and FlatOut: Ultimate Carnage #decompilation effort github.com/ZackWilde27/... See also FlatOut Joint community: discord.com/invite/YAhWJ... #reverseengineering #retrodev #ghidra #programming #gamedev #retrogaming
It's been a while since I did any updates to the SNES version of Jurl, so i've done a few fixes including making it possible to finish. I've also added a time bonus that a few people have suggested, if it works here I might push it out to other versions https://tonsomo.itch.io/jurl-super-nintendofamicom-edition #IndieDev #RetroDev
CRT Simulation in Super Win the Game www.gamedeveloper.com/programming/... #retrodev #retrogaming #indiegamedev #indiegame #gamedev #programming #crtgaming
At github.com/EXL/2048 you can find some interesting ports of the classic 2048 game For example, for #SegaGenesis / #MegaDrive, #Cybiko, various mobile phones or... C-Pen pen scanner #retrodev #gamedev #programming #retrogaming #homebrewgame
In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
What's New in 86Box v5.0 video by PhilsComputerLab
#emudev #emulation #retrodev #retrogaming #retrocomputing
What's New in 86Box v5.0
Zone 4 "West Wing" done
@colinhoad has just released the source for his #Psion #OPL language server. This is very much a work-in-progress pre-alpha project at the moment, but the very fact that it exists at all is very exciting!
This has been a little bit of a grind, something i'll talk about in a different post, but the Jurl logo has, somewhat, come home, it's Jurl for the Atari Jaguar #IndieDev #RetroDev #Retrogaming
https://tonsomo.itch.io/jurl-atari-jaguar-edition
@colinhoad has been working on a #Psion #OPL language server in #FreePascal. He's got a proof-of-concept running with NeoVim! https://www.colinhoad.com/a-working-proof-of-concept-language-server
This #ScreenShotSaturday includes more than just my game running! This week, the moving platforms can now move along a fixed path. I thought it'd be fun to see a bit more of the dev process, so here you can see the platform being placed via @tiled!
#GameDev #retrogaming #retrodev #gaming
Great article on how Manic Mansion was ported to #SpectrumNEXT (use your favorite browser translation plug-in) habr.com/articles/662... #retrodev #zxspectrum #retrogaming #homebrewgame #retrocomputing