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#retrodev

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It's been a while since I did any updates to the SNES version of Jurl, so i've done a few fixes including making it possible to finish. I've also added a time bonus that a few people have suggested, if it works here I might push it out to other versions tonsomo.itch.io/jurl-super-nin #IndieDev #RetroDev

itch.ioJurl: Super Nintendo/Famicom edition by Tonsomo EntertainmentAsteroids meets Pacman game where you have to collect all the space diamonds whilst avoiding the various aliens.

In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

#GameDev#Modding#IndieDev
Fortgeführter Thread

@colinhoad has just released the source for his #Psion #OPL language server. This is very much a work-in-progress pre-alpha project at the moment, but the very fact that it exists at all is very exciting!

github.com/colinhoad/psion-opl

GitHubGitHub - colinhoad/psion-opl-language-serverContribute to colinhoad/psion-opl-language-server development by creating an account on GitHub.
#lsp#retrodev#retrocomputing